
Mocap Experience
I recently had an amazing opportunity to work with and learn about the Vicon Shogun motion capture (mocap) system in my university (SCAD). Mocap is an incredibly interesting world with its own set of skills that need to be mastered. I've been using Vicon Shogun to record movement, and then cleaning it up using a mix of Shogun Post, Autodesk MotionBuilder, and finally Autodesk Maya.
In order to create a large amount of skeletons, without them looking too coordinated or stiff, I learned to combine multiple different Mocap recordings, to create new movements and add variations. The Music and Rigs used in this video are not my own work.

Pepe Silvia
Pepe Silvia was my intro project in learning the entire 3D animation pipeline. Starting with some audio from ‘Its Always Sunny in Philadelphia”, I created an animatic, modeled, textured, and rigged the character and environment, and then animated, rendered, and composited the work.
Soda Runner
Soda Runner is fake gameplay footage that was inspired by weird old shovelware videogames. This project was created with a mixture of 2D and 3D animation. All modeling, rigging, texturing, animation, and compositing, was done by me. Sound was created for this project in collaboration with Zaid Kreshan and Bil3aks Studios.